

You are judging it from a 2020 perspective. I bet the person who programmed it is ashamed of it even today. I dare anyone to step forward and say they are the programmer of Custer's Revenge.

For example, games like the "erotic" genre. Not one, but a lot of rushed and poor quality games. That honor would belong to a lot of poor quality games. It didn't really cause the video game industry to crash. If you have a couple of dollars and some minutes, give Pac-Man a try. While it might not be the best arcade conversion of Pac-Man, it is still playable. The sounds are ear-gratingly sharp and terribly dull. If you want to play 2600 Pac-Man, play it with the sounds on mute. Sound effects are the only thing from Pac-Man that can't really be defended. By the way, the released version is not a prototype.

I think he could've done better if he didn't include a 2-player mode. But again, that's tough to blame, considering how little Tod had to work with. Everything looks like a big mess, with Pacman and the ghosts extremely pixelated, the colors just plain eye-straining, the ghosts hard to pinpoint, almost everything a square or rectangle, and the maze very sloppy. I'm downgrading the game's grade because it just looks bad in general, even for a 2600 2K 1982 title. The graphics are overall not anything like Pac-Man, but i'm not downgrading it because of that. Lastly, the color pallette is OK, but a little too bright and dull. The movement is a little tired, but not frustrating. The gameplay is OK, a little easy and a little hard to play because of flicker, but the flicker isn't terrible, unlike what so many other people say. So from that perspective, Pac-Man cannot be arcade-perfect. He only had as much memory to work with as Combat. He spent half of the 4K memory on a two-player mode. Tod Frye never had 4K of memory to work with. That's probably one of the worst games in 2600 history, and that's even if you do count Pac-Man! Oh, and here's a secret. If there's one game that deserves to be shamed, it's Surfer's Paradise. That's not very bad when you consider all the hate and negativity Pac-Man recieves. So Pac-Man kind of fits in the middle of the maze games. I mean, it's not even close to the quality of Mines Of Minos, but it's definitely not as bad as X-Man. So where does Pac-Man land? Somewhere between Maze Craze and Go Go Home Monster. They range from incredible (Mines Of Minos) to great (Tunnel Runner) to good (Maze Craze) To mediocre (Go Go Home Monster) To bad (Chase The Chuck Wagon) To Unplayable (X-Man). There are 1 1/2 dozen original maze games on the 2600. So why don't you haters count your blessings and stop giving Pac-Man and Tod such a hard time! (Although, they shouldn't have named the game Pac-Man, maybe Maze-Man or Hungry-Man, because it doesn't feel like Pac-Man) So why are you guys criticizing a man for doing something new? And besides, Pac-Man isn't the worst maze game on the 2600, that would have to go to Merlin's Walls, Pac-Kong or Pizza Chef. Tod Frye tried to bring something different to the table, and it isn't disastrous! His take, as I said earlier was a different approach than the oversaturated amounts of Pac-Man clones already on the market. I mean, if you really think about it, playing 1 game over and over again is kind of boring.

Well, Tod Frye trying to do something different might have got very negative reviews, but at least it somehow works. Originality: B Most of the Pac-Man conversions are just trying to emulate the arcade original, not trying to add anything new to the mix. You also worked on California Games, Summer Games, Winter Games, Xevious, The Swordquest Series, and finally Aquaventure (a.k.a looney and hot) So there was a lot more to him than strikes the eye. So for that, I commend Tod Frye for making a unique version of Pac-Man (If he's still alive) and Tod, don't let a watered down arcade conversion define who you are. I mean, it was unique, and a little more lighthearted than the arcade version, which I felt like got unfairly difficult right from the start. But I don't know about you guys, but Pac-Man in my eyes was a quality product, simply because I thought it was so different from all the normal Pac-Man games. But I think the hate is not directed at the actual product's flaws, I think the hate is directed towards the fact that the actual product is not close to the arcade. People say the game is just straight-out unplayable. Pac-Man for the Atari 2600 seems to get very scathing reviews.
